• Minecraft 1.16.5模组开发(五十三) 多种生物类型(Variant)


    我们本次尝试让一种生物可以拥有多个类型(个性、外观等)。

    1.我们首先准备一个枚举类EndVariant来代表不同的生物类型。

    EndVariant.java

    package com.joy187.fanfu.common.entity.variant;
    
    
    import java.util.Arrays;
    import java.util.Comparator;
    
    public enum EndVariant {
        //本次用两个类型作为演示,分别为种类0和种类1,还可以增加更多的类型进来
        DEFAULT(0),
        OTHER(1);
    
        private static final EndVariant[] BY_ID = Arrays.stream(values()).sorted(Comparator.
                comparingInt(EndVariant::getId)).toArray(EndVariant[]::new);
        private final int id;
    
        EndVariant(int id) {
            this.id = id;
        }
    
        public int getId() {
            return this.id;
        }
    
        public static EndVariant byId(int id) {
            return BY_ID[id % BY_ID.length];
        }
    }
    
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    2.之后我们可以准备一个生物类EntityEdMan并与之前的枚举类进行结合。

    EntityEdMan.java

    package com.joy187.fanfu.common.entity;
    
    import com.google.common.collect.ImmutableSet;
    import com.joy187.fanfu.Utils;
    import com.joy187.fanfu.common.entity.variant.EndVariant;
    import net.minecraft.block.Blocks;
    import net.minecraft.entity.Entity;
    import net.minecraft.entity.EntityType;
    import net.minecraft.entity.LivingEntity;
    import net.minecraft.entity.MobEntity;
    import net.minecraft.entity.ai.attributes.AttributeModifierMap;
    import net.minecraft.entity.ai.attributes.Attributes;
    import net.minecraft.entity.merchant.villager.VillagerEntity;
    import net.minecraft.entity.merchant.villager.VillagerProfession;
    import net.minecraft.entity.player.PlayerEntity;
    import net.minecraft.nbt.CompoundNBT;
    import net.minecraft.network.datasync.DataParameter;
    import net.minecraft.network.datasync.DataSerializers;
    import net.minecraft.network.datasync.EntityDataManager;
    import net.minecraft.potion.EffectInstance;
    import net.minecraft.potion.Effects;
    import net.minecraft.util.DamageSource;
    import net.minecraft.util.SoundEvents;
    import net.minecraft.village.PointOfInterestType;
    import net.minecraft.world.World;
    import net.minecraftforge.eventbus.api.IEventBus;
    import net.minecraftforge.fml.RegistryObject;
    import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
    import net.minecraftforge.registries.DeferredRegister;
    import net.minecraftforge.registries.ForgeRegistries;
    
    import java.lang.reflect.InvocationTargetException;
    
    public class EntityEdMan extends VillagerEntity {
    
        public EntityEdMan(EntityType p_35381_, World p_35382_) {
            super(p_35381_, p_35382_);
        }
        
        //这个变量是生物种类的变量
        private static final DataParameter DATA_ID_TYPE_VARIANT =
                EntityDataManager.defineId(EntityEdMan.class, DataSerializers.INT);
    
        public static AttributeModifierMap.MutableAttribute setAttributes() {
            return MobEntity.createMobAttributes().add(Attributes.MAX_HEALTH, 20.0D)
                    .add(Attributes.MOVEMENT_SPEED, 0.5D).add(Attributes.FOLLOW_RANGE, 48.0D);
        }
    
        public static final DeferredRegister POI_TYPES
                = DeferredRegister.create(ForgeRegistries.POI_TYPES, Utils.MOD_ID);
        public static final DeferredRegister VILLAGER_PROFESSIONS
                = DeferredRegister.create(ForgeRegistries.PROFESSIONS, Utils.MOD_ID);
    
        public static final RegistryObject VIRUS_POI = POI_TYPES.register("edman_poi",
                () -> new PointOfInterestType("edman_poi",
                        PointOfInterestType.getBlockStates(Blocks.PURPUR_BLOCK), 1, 1));
    
        public static final RegistryObject EDMANGUARD =
                VILLAGER_PROFESSIONS.register("edman.man",
                        () -> new VillagerProfession("edman.man", VIRUS_POI.get(),
                                ImmutableSet.of(), ImmutableSet.of(), SoundEvents.VILLAGER_WORK_WEAPONSMITH));
    
        public boolean doHurtTarget(Entity p_70652_1_) {
            boolean flag = super.doHurtTarget(p_70652_1_);
            if (flag && this.getMainHandItem().isEmpty() && p_70652_1_ instanceof LivingEntity) {
                float f = this.level.getCurrentDifficultyAt(this.blockPosition()).getEffectiveDifficulty();
                //如果我们的生物类型为DEFAULT(0),那么它的攻击会附带失明效果,如果为OTHER(1),则附带一个反胃效果
                if(this.getVariant()==EndVariant.DEFAULT)
                    ((LivingEntity)p_70652_1_).addEffect(new EffectInstance(Effects.BLINDNESS, 100 * (int)f));
                else
                    ((LivingEntity)p_70652_1_).addEffect(new EffectInstance(Effects.CONFUSION, 100 * (int)f));
            }
    
            return flag;
        }
    
        public static void registerPOIs() {
            try {
                ObfuscationReflectionHelper.findMethod(PointOfInterestType.class,
                        "registerBlockStates", PointOfInterestType.class).invoke(null, VIRUS_POI.get());
            } catch(InvocationTargetException | IllegalAccessException exception) {
                exception.printStackTrace();
            }
        }
    
        public static void register(IEventBus eventBus) {
            POI_TYPES.register(eventBus);
            VILLAGER_PROFESSIONS.register(eventBus);
        }
    
        public EndVariant getVariant() {
            return EndVariant.byId(this.getTypeVariant() & 255);
        }
        
        //初始化生物类型
        protected void defineSynchedData() {
            super.defineSynchedData();
            //因为我们枚举类中只有两个类型,所以我们取随机值random.nextInt(2)
            this.entityData.define(DATA_ID_TYPE_VARIANT, this.random.nextInt(2));
        }
        
        //将我们独特的生物类型存入nbt标签中
        @Override
        public void readAdditionalSaveData(CompoundNBT tag) {
            super.readAdditionalSaveData(tag);
            //setSitting(tag.getBoolean("isSitting"));
            this.entityData.set(DATA_ID_TYPE_VARIANT, tag.getInt("Variant"));
        }
    
        @Override
        public void addAdditionalSaveData(CompoundNBT tag) {
            super.addAdditionalSaveData(tag);
            //tag.putBoolean("isSitting", this.isSitting());
            tag.putInt("Variant", this.getTypeVariant());
        }
        
        //获取生物类型
        private int getTypeVariant() {
            return this.entityData.get(DATA_ID_TYPE_VARIANT);
        }
        
        //设定生物类型
        private void setVariant(EndVariant variant) {
            this.entityData.set(DATA_ID_TYPE_VARIANT, variant.getId() & 255);
        }
        
    }
    
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    3.我们还可以让该生物的不同生物类型拥有不同的皮肤颜色,我们来到该生物的渲染类:

    RenderEdMan.java

    package com.joy187.fanfu.common.entity.render;
    
    import com.google.common.collect.Maps;
    import com.joy187.fanfu.Utils;
    import com.joy187.fanfu.common.entity.EntityEdMan;
    import com.joy187.fanfu.common.entity.model.ModelEdMan;
    import com.joy187.fanfu.common.entity.variant.EndVariant;
    import net.minecraft.client.renderer.entity.EntityRendererManager;
    import net.minecraft.client.renderer.entity.MobRenderer;
    import net.minecraft.util.ResourceLocation;
    import net.minecraft.util.Util;
    
    import java.util.Map;
    
    
    public class RenderEdMan extends MobRenderer> {
    
        //我们将生物的皮肤贴图的路径存入一个Map中
        public static final Map LOCATION_BY_VARIANT =
                Util.make(Maps.newEnumMap(EndVariant.class), (p_114874_) -> {
                    p_114874_.put(EndVariant.DEFAULT,
                            new ResourceLocation(Utils.MOD_ID, "textures/entity/edman.png"));
                    p_114874_.put(EndVariant.OTHER,
                            new ResourceLocation(Utils.MOD_ID, "textures/entity/edman2.png"));
                });
        
        public RenderEdMan(EntityRendererManager manager) {
            super(manager, new ModelEdMan(), 0.7f);
        }
    
        //当我们生成不同种类的该生物时,就给予不同的皮肤贴图
        @Override
        public ResourceLocation getTextureLocation(EntityEdMan instance) {
            return LOCATION_BY_VARIANT.get(instance.getVariant());
        }
    }
    
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    这里的贴图路径要和我们资源包中的贴图所对应:

    cr.jpg

    4.保存代码 -> 进行测试:

    2022-08-14_16.18.21.png

    可以看到我们用一个刷怪蛋,生成了不同皮肤的生物。

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  • 原文地址:https://blog.csdn.net/Jay_fearless/article/details/126333545