(1)允许所有元素,包含null,可以加入多个null
(2)ArrayList是由数组来实现数据存储的
(3)ArrayList基本等同于Vector,除了ArrayList是线程不完全(执行效率高),在多线程情况下,不建议使用ArrayList
1、ArrayList中维护了一个Object类型的数组elementData
transient:该属性不能被序列化
2、当创建ArrayList对象时,如果使用的是无参构造器,则初始elementData容量为0,第一次添加,则扩容elementData为10,如需要再次扩容,则扩容elementData为1.5倍
- private static final Object[] DEFAULTCAPACITY_EMPTY_ELEMENTDATA = {};
- public ArrayList() {
- this.elementData = DEFAULTCAPACITY_EMPTY_ELEMENTDATA;
- }
- //第一步,判断是否添加成功
- public boolean add(E e) {
- modCount++;
- add(e, elementData, size);
- return true;
- }
- //第二步,判断是否需要扩容
- private void add(E e, Object[] elementData, int s) {
- if (s == elementData.length)
- elementData = grow();
- elementData[s] = e;
- size = s + 1;
- }
- //第三步,进入扩容
- private Object[] grow() {
- return grow(size + 1);
- }
- //第四步
- private Object[] grow(int minCapacity) {
- return elementData = Arrays.copyOf(elementData,
- newCapacity(minCapacity));
- }
- //第五步,如果是第一次无参构造器扩容,则返回默认值10,之后返回容量值的1.5倍
- private int newCapacity(int minCapacity) {
- // overflow-conscious code
- int oldCapacity = elementData.length;
- int newCapacity = oldCapacity + (oldCapacity >> 1);
- if (newCapacity - minCapacity <= 0) {
- if (elementData == DEFAULTCAPACITY_EMPTY_ELEMENTDATA)
- return Math.max(DEFAULT_CAPACITY, minCapacity);
- if (minCapacity < 0) // overflow
- throw new OutOfMemoryError();
- return minCapacity;
- }
- return (newCapacity - MAX_ARRAY_SIZE <= 0)
- ? newCapacity
- : hugeCapacity(minCapacity);
- }
3、如果使用的是指定大小的构造器,则初始elementData容量为指定大小,如果需要再次扩容,则直接扩容elementData为1.5倍(扩容方式同无参构造器基本相同)
- public ArrayList(int initialCapacity) {
- if (initialCapacity > 0) {
- this.elementData = new Object[initialCapacity];
- } else if (initialCapacity == 0) {
- this.elementData = EMPTY_ELEMENTDATA;
- } else {
- throw new IllegalArgumentException("Illegal Capacity: "+
- initialCapacity);
- }
- }
1、Vector类的定义:
public class Vector<E>
extends AbstractList<E>
implements List<E>, RandomAccess, Cloneable, java.io.Serializable
2、Vector底层也是一个对象数组
protected Object[] elementData;
3、Vector是线程同步的,即线程安全,Vector类的操作方法带有synchronized
4、在开发中,需要线程同步安全时,考虑使用Vector
- //调用无参构造器的本质还是调用其有参构造器
- public Vector(int initialCapacity, int capacityIncrement) {
- super();
- if (initialCapacity < 0)
- throw new IllegalArgumentException("Illegal Capacity: "+
- initialCapacity);
- this.elementData = new Object[initialCapacity];
- this.capacityIncrement = capacityIncrement;
- }
5、扩容方式与ArrayList方式基本相同,但Vector默认为二倍的扩容或指定扩容大小
- private int newCapacity(int minCapacity) {
- // overflow-conscious code
- int oldCapacity = elementData.length;
- //capacityIncrement可以指定扩容大小,默认为0
- int newCapacity = oldCapacity + ((capacityIncrement > 0) ?
- capacityIncrement : oldCapacity);
- if (newCapacity - minCapacity <= 0) {
- if (minCapacity < 0) // overflow
- throw new OutOfMemoryError();
- return minCapacity;
- }
- return (newCapacity - MAX_ARRAY_SIZE <= 0)
- ? newCapacity
- : hugeCapacity(minCapacity);
- }
1、LinkedList底层实现了双向链表和双端队列特点
2、可以添加任意元素(可重复),包括null
3、线程不安全,没有实现同步
底层操作机制:
1.LinkedList底层维护了一个双向链表
2.LinkedList中维护了两个属性first和last分别指向首节点和尾节点
3.每个结点(Node对象)里面又维护了prev、next、item三个属性,其中通过prev指向前一个节点,通过next指向后一个节点,最终实现双向链表
4、LinkedList的元素的添加和删除,不是通过数组完成的,相对来说效率较高
- //添加节点
- void linkLast(E e) {
- final Node<E> l = last;
- final Node<E> newNode = new Node<>(l, e, null);
- last = newNode;
- if (l == null)
- first = newNode;
- else
- l.next = newNode;
- size++;
- modCount++;
- }
- //删除指定位置节点
- E unlink(Node<E> x) {
- // assert x != null;
- final E element = x.item;
- final Node<E> next = x.next;
- final Node<E> prev = x.prev;
-
- if (prev == null) {
- first = next;
- } else {
- prev.next = next;
- x.prev = null;
- }
-
- if (next == null) {
- last = prev;
- } else {
- next.prev = prev;
- x.next = null;
- }
-
- x.item = null;
- size--;
- modCount++;
- return element;
- }