示例代码:给出了代码实现,给所有的有带有组件A的entity加一个tag component,如果一个entity没有组件A,但是又带了tag component,我们就把这个tag component从entity里面删除掉;
public struct AnotherTag : IComponentData { }
[WorldSystemFilter(WorldSystemFilterFlags.BakingSystem)]
partial struct AddTagToRotationBakingSystem : ISystem
{
public void OnUpdate(ref SystemState state)
{
//查找出所有拥有RotationSpeed Component并且没有AnotherTagComponent的Entity
var queryMissingTag = SystemAPI.QueryBuilder()
.WithAll<RotationSpeed>()
.WithNone<AnotherTag>()
.Build();
//然后批量添加AnotherTag
state.EntityManager.AddComponent<AnotherTag>(queryMissingTag);
// Omitting the second part of this function would lead to inconsistent
// results during live baking. Added tags would remain on the entity even
// after removing the RotationSpeed component.
var queryCleanupTag = SystemAPI.QueryBuilder()
.WithAll<AnotherTag>()
.WithNone<RotationSpeed>()
.Build();
//然后批量删除AnotherTag
state.EntityManager.RemoveComponent<AnotherTag>(queryCleanupTag);
}
}
这个代码就实现了批量处理Entity。