• 使用html画一个键盘


    在这里插入图片描述

    DOCTYPE html>
    <html lang="en">
    <head>
      <meta charset="UTF-8">
      <meta http-equiv="X-UA-Compatible" content="IE=edge">
      <meta name="viewport" content="width=device-width, initial-scale=1.0">
      <link rel="stylesheet" href="https://vectorjs.org/library.css">
      <title>vector examples Keyboardtitle>
    head>
    <body>
      <div id="keyboard">div>
      
      <script type="module" src="./temp.js">script>
    body>
    html>
    
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    import Interactive from "https://vectorjs.org/interactive.js";
    console.log("Interactive", Interactive);
    
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    /**
     * @title Keyboard
     * @description This interactive demonstrates how key board input can be used to add interactivity.
     * @tags [input]
     */
    // import { Interactive, getScriptName } from "../../index.js";
    // let interactive = new Interactive(getScriptName());
    import Interactive from "https://vectorjs.org/interactive.js";
    let interactive = new Interactive("keyboard");
    interactive.width = 768;
    interactive.height = 300;
    interactive.border = true;
    let buffer = "";
    let keys = [
      [
        "`",
        "1",
        "2",
        "3",
        "4",
        "5",
        "6",
        "7",
        "8",
        "9",
        "0",
        "-",
        "=",
        "Backspace",
      ],
      ["tab", "q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "[", "]", "\\"],
      ["CapsLock", "a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "Enter"],
      ["Shift", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/", "Shift"],
      [
        "fn",
        "Control",
        "Alt",
        "Meta",
        " ",
        "Meta",
        "Alt",
        "ArrowLeft",
        "ArrowUp",
        "ArrowDown",
        "ArrowRight",
      ],
    ];
    let buttons = [];
    let keycodes = {
      0: { Symbol: 0, Shift: ")" },
      1: { Symbol: 1, Shift: "!" },
      2: { Symbol: 2, Shift: "@" },
      3: { Symbol: 3, Shift: "#" },
      4: { Symbol: 4, Shift: "$" },
      5: { Symbol: 5, Shift: "%" },
      6: { Symbol: 6, Shift: "^" },
      7: { Symbol: 7, Shift: "&" },
      8: { Symbol: 8, Shift: "*" },
      9: { Symbol: 9, Shift: "(" },
      a: { Symbol: "a", Shift: "A" },
      b: { Symbol: "b", Shift: "B" },
      c: { Symbol: "c", Shift: "C" },
      d: { Symbol: "d", Shift: "D" },
      e: { Symbol: "e", Shift: "E" },
      f: { Symbol: "f", Shift: "F" },
      g: { Symbol: "g", Shift: "G" },
      h: { Symbol: "h", Shift: "H" },
      i: { Symbol: "i", Shift: "I" },
      j: { Symbol: "j", Shift: "J" },
      k: { Symbol: "k", Shift: "K" },
      l: { Symbol: "l", Shift: "L" },
      m: { Symbol: "m", Shift: "M" },
      n: { Symbol: "n", Shift: "N" },
      o: { Symbol: "o", Shift: "O" },
      p: { Symbol: "p", Shift: "P" },
      q: { Symbol: "q", Shift: "Q" },
      r: { Symbol: "r", Shift: "R" },
      s: { Symbol: "s", Shift: "S" },
      t: { Symbol: "t", Shift: "T" },
      u: { Symbol: "u", Shift: "U" },
      v: { Symbol: "v", Shift: "V" },
      w: { Symbol: "w", Shift: "W" },
      x: { Symbol: "x", Shift: "X" },
      y: { Symbol: "y", Shift: "Y" },
      z: { Symbol: "z", Shift: "Z" },
      "`": { Symbol: "`", Shift: "~" },
      "-": { Symbol: "-", Shift: "_" },
      "=": { Symbol: "=", Shift: "+" },
      ";": { Symbol: ";", Shift: ":" },
      "'": { Symbol: "'", Shift: '"' },
      "[": { Symbol: "[", Shift: "{" },
      "]": { Symbol: "]", Shift: "}" },
      "\\": { Symbol: "\\", Shift: "|" },
      ",": { Symbol: ",", Shift: "<" },
      ".": { Symbol: ".", Shift: ">" },
      "/": { Symbol: "/", Shift: "?" },
      Backspace: { Symbol: "⌫", Shift: "" },
      tab: { Symbol: "  ", Shift: "" },
      CapsLock: { Symbol: "⇪", Shift: "" },
      Shift: { Symbol: "⇧", Shift: "" },
      Enter: { Symbol: "⏎", Shift: "" },
      Control: { Symbol: "⌃", Shift: "" },
      Alt: { Symbol: "Alt", Shift: "" },
      Meta: { Symbol: "⌘", Shift: "" },
      ArrowLeft: { Symbol: "←", Shift: "" },
      ArrowUp: { Symbol: "↑", Shift: "" },
      ArrowDown: { Symbol: "↓", Shift: "" },
      ArrowRight: { Symbol: "→", Shift: "" },
      " ": { Symbol: " ", Shift: "" },
    };
    let buttonMap = new Map();
    let height = 32;
    let margin = 8;
    let capslock = interactive.button(0, 0, keycodes["CapsLock"].Symbol);
    let shift = interactive.button(0, 0, keycodes["Shift"].Symbol);
    for (let row = 0; row < keys.length; row++) {
      let x = 32;
      let prev;
      for (let i = 0; i < keys[row].length; i++) {
        let key = keys[row][i];
        let width = 32;
        let button;
        switch (key) {
          case "CapsLock":
            button = capslock;
            width = 64;
            break;
          case "Shift":
            if (shift.x === 0) {
              button = shift;
            } else {
              button = interactive.button(
                0,
                0,
                keycodes[key] != undefined ? keycodes[key].Symbol : key
              );
            }
            width = 90;
            break;
          case "tab":
            width = 50;
            button = interactive.button(
              0,
              0,
              keycodes[key] != undefined ? keycodes[key].Symbol : key
            );
            break;
          case " ":
            width = 176;
            button = interactive.button(
              0,
              0,
              keycodes[key] != undefined ? keycodes[key].Symbol : key
            );
            break;
          case "Meta":
            width = 50;
            button = interactive.button(
              0,
              0,
              keycodes[key] != undefined ? keycodes[key].Symbol : key
            );
            break;
          default:
            button = interactive.button(
              0,
              0,
              keycodes[key] != undefined ? keycodes[key].Symbol : key
            );
            if (keycodes[key] != undefined) {
              if (keycodes[key].Shift != "") {
                button.addDependency(shift, capslock);
                button.update = () => {
                  if (shift.active || capslock.active) {
                    button.label.contents = keycodes[key].Shift;
                  } else {
                    button.label.contents = keycodes[key].Symbol;
                  }
                };
              }
            }
        }
        button.x = x;
        button.y = 64 + row * (height + margin);
        if (button.box.width < width) {
          button.box.width = width;
        }
        let bbox = button.root.getBBox();
        x += bbox.width + margin;
        buttons.push(button);
        prev = button;
        buttonMap.set(key, button);
        if (key === "ArrowUp") {
          button.box.height = 16;
          button.label.root.style.display = "none";
        } else if (key === "ArrowDown") {
          button.box.height = 16;
          button.x -= 32 + margin;
          button.y += 16;
          button.label.root.style.display = "none";
          x -= bbox.width + margin;
        }
      }
      let right = prev.x;
      if (right < 630) {
        prev.box.width = 630 - right;
      }
    }
    // console.log(keycodes["0"], shift, capslock);
    let active = [];
    window.onkeydown = function (event) {
      for (let i = 0; i < buttons.length; i++) {
        let button = buttons[i];
        if (
          button.label.contents === event.key ||
          (keycodes[event.key] != undefined &&
            button.label.contents === keycodes[event.key].Symbol)
        ) {
          button.box.style.fill = "#f8f8f8";
          button.label.style.fill = "#404040";
          button.active = true;
          active.push(button);
        }
      }
      buffer += `'${event.key}',`;
    };
    window.onkeyup = function (event) {
      let newActive = [];
      for (let button of active) {
        if (
          button.label.contents === event.key ||
          (keycodes[event.key] != undefined &&
            button.label.contents === keycodes[event.key].Symbol)
        ) {
          button.box.style.fill = "";
          button.label.style.fill = "";
          button.active = false;
        } else {
          newActive.push(button);
        }
      }
      active = newActive;
    };
    let bbox = interactive.input.root.getBBox();
    interactive.setViewBox(
      bbox.x - margin,
      bbox.y,
      bbox.width + 2 * margin,
      bbox.height
    );
    //# sourceMappingURL=keyboard.js.map
    
    
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  • 原文地址:https://blog.csdn.net/liulang68/article/details/138069432