
声明Attack() 和 Calculatehealth()虚函数
- UINTERFACE(MinimalAPI)
- class UMyInterface : public UInterface
- {
- GENERATED_BODY()
- };
-
- /**
- *
- */
- class PRACTICEC_API IMyInterface
- {
- GENERATED_BODY()
-
- // Add interface functions to this class. This is the class that will be inherited to implement this interface.
- public:
- virtual void Attack() {};
- virtual void CalculateHealth() {};
- };
1.头文件设置 添加
#include "MyInterface.h"
class PRACTICEC_API AMyCharacter : public ACharacter,public IMyInterface
-
- //重写接口函数
- virtual void Attack() override;
- virtual void CalculateHealth() override;
2.在Character.cpp简单实现, 并在 BeginPlay里调用这两个函数
- void AMyCharacter::Attack()
- {
- GEngine->AddOnScreenDebugMessage(-1,5.0f,FColor::Red,TEXT("Attack"));
- }
-
- void AMyCharacter::CalculateHealth()
- {
- GEngine->AddOnScreenDebugMessage(-1,5.0f,FColor::Red,TEXT("Calculate "));
- }
3.效果如下
