• CSS3DRenderer, CSS3DObject, OrthographicCamera API 结合使用案例


    CSS3DRenderer, CSS3DObject, OrthographicCamera API 结合使用案例

    
    DOCTYPE html>
    <html>
    	<head>
    		<title>three.js css3d - orthographictitle>
    		<meta charset="utf-8">
    		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    		<link type="text/css" rel="stylesheet" href="main.css">
    		<style>
    			body {
    				background-color: #f0f0f0;
    			}
    			a {
    				color: #f00;
    			}
    			#info {
    				color: #000000;
    			}
    		style>
    	head>
    	<body>
    		<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.jsa> css3d - orthographicdiv>
    
    		<script type="importmap">
    			{
    				"imports": {
    					"three": "../build/three.module.js",
    					"three/addons/": "./jsm/"
    				}
    			}
    		script>
    
    		<script type="module">
    
    			import * as THREE from 'three';
    
    			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
    			import { CSS3DRenderer, CSS3DObject } from 'three/addons/renderers/CSS3DRenderer.js';
    			import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
    
    			let camera, scene, renderer;
    
    			let scene2, renderer2;
    
    			const frustumSize = 500;
    
    			init();
    			animate();
    
    			function init() {
    
    				const aspect = window.innerWidth / window.innerHeight;
    				camera = new THREE.OrthographicCamera( frustumSize * aspect / - 2, frustumSize * aspect / 2, frustumSize / 2, frustumSize / - 2, 1, 1000 );
    
    				camera.position.set( - 200, 200, 200 );
    
    				scene = new THREE.Scene();
    				scene.background = new THREE.Color( 0xf0f0f0 );
    
    				scene2 = new THREE.Scene();
    
    				const material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
    
    				// left
    				createPlane(
    					100, 100,
    					'chocolate',
    					new THREE.Vector3( - 50, 0, 0 ),
    					new THREE.Euler( 0, - 90 * THREE.MathUtils.DEG2RAD, 0 )
    				);
    				// right
    				createPlane(
    					100, 100,
    					'saddlebrown',
    					new THREE.Vector3( 0, 0, 50 ),
    					new THREE.Euler( 0, 0, 0 )
    				);
    				// top
    				createPlane(
    					100, 100,
    					'yellowgreen',
    					new THREE.Vector3( 0, 50, 0 ),
    					new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
    				);
    				// bottom
    				createPlane(
    					300, 300,
    					'seagreen',
    					new THREE.Vector3( 0, - 50, 0 ),
    					new THREE.Euler( - 90 * THREE.MathUtils.DEG2RAD, 0, 0 )
    				);
    
    				//
    
    				renderer = new THREE.WebGLRenderer();
    				renderer.setPixelRatio( window.devicePixelRatio );
    				renderer.setSize( window.innerWidth, window.innerHeight );
    				document.body.appendChild( renderer.domElement );
    
    				renderer2 = new CSS3DRenderer();
    				renderer2.setSize( window.innerWidth, window.innerHeight );
    				renderer2.domElement.style.position = 'absolute';
    				renderer2.domElement.style.top = 0;
    				document.body.appendChild( renderer2.domElement );
    
    				const controls = new OrbitControls( camera, renderer2.domElement );
    				controls.minZoom = 0.5;
    				controls.maxZoom = 2;
    
    				function createPlane( width, height, cssColor, pos, rot ) {
    
    					const element = document.createElement( 'div' );
    					element.style.width = width + 'px';
    					element.style.height = height + 'px';
    					element.style.opacity = 0.75;
    					element.style.background = cssColor;
    
    					const object = new CSS3DObject( element );
    					object.position.copy( pos );
    					object.rotation.copy( rot );
    					scene2.add( object );
    
    					const geometry = new THREE.PlaneGeometry( width, height );
    					const mesh = new THREE.Mesh( geometry, material );
    					mesh.position.copy( object.position );
    					mesh.rotation.copy( object.rotation );
    					scene.add( mesh );
    
    				}
    
    				window.addEventListener( 'resize', onWindowResize );
    				createPanel();
    
    			}
    
    			function onWindowResize() {
    
    				const aspect = window.innerWidth / window.innerHeight;
    
    				camera.left = - frustumSize * aspect / 2;
    				camera.right = frustumSize * aspect / 2;
    				camera.top = frustumSize / 2;
    				camera.bottom = - frustumSize / 2;
    
    				camera.updateProjectionMatrix();
    
    				renderer.setSize( window.innerWidth, window.innerHeight );
    
    				renderer2.setSize( window.innerWidth, window.innerHeight );
    
    			}
    
    			function animate() {
    
    				requestAnimationFrame( animate );
    
    				renderer.render( scene, camera );
    				renderer2.render( scene2, camera );
    
    			}
    
    			function createPanel() {
    
    				const panel = new GUI();
    				const folder1 = panel.addFolder( 'camera setViewOffset' ).close();
    
    				const settings = {
    					'setViewOffset'() {
    
    						folder1.children[ 1 ].enable().setValue( window.innerWidth );
    						folder1.children[ 2 ].enable().setValue( window.innerHeight );
    						folder1.children[ 3 ].enable().setValue( 0 );
    						folder1.children[ 4 ].enable().setValue( 0 );
    						folder1.children[ 5 ].enable().setValue( window.innerWidth );
    						folder1.children[ 6 ].enable().setValue( window.innerHeight );
    
    					},
    					'fullWidth': 0,
    					'fullHeight': 0,
    					'offsetX': 0,
    					'offsetY': 0,
    					'width': 0,
    					'height': 0,
    					'clearViewOffset'() {
    
    						folder1.children[ 1 ].setValue( 0 ).disable();
    						folder1.children[ 2 ].setValue( 0 ).disable();
    						folder1.children[ 3 ].setValue( 0 ).disable();
    						folder1.children[ 4 ].setValue( 0 ).disable();
    						folder1.children[ 5 ].setValue( 0 ).disable();
    						folder1.children[ 6 ].setValue( 0 ).disable();
    						camera.clearViewOffset();
    
    					}
    				};
    
    				folder1.add( settings, 'setViewOffset' );
    				folder1.add( settings, 'fullWidth', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullWidth: val } ) ).disable();
    				folder1.add( settings, 'fullHeight', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { fullHeight: val } ) ).disable();
    				folder1.add( settings, 'offsetX', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { x: val } ) ).disable();
    				folder1.add( settings, 'offsetY', 0, 256, 1 ).onChange( ( val ) => updateCameraViewOffset( { y: val } ) ).disable();
    				folder1.add( settings, 'width', window.screen.width / 4, window.screen.width * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { width: val } ) ).disable();
    				folder1.add( settings, 'height', window.screen.height / 4, window.screen.height * 2, 1 ).onChange( ( val ) => updateCameraViewOffset( { height: val } ) ).disable();
    				folder1.add( settings, 'clearViewOffset' );
    
    			}
    
    			function updateCameraViewOffset( { fullWidth, fullHeight, x, y, width, height } ) {
    
    				if ( ! camera.view ) {
    
    					camera.setViewOffset( fullWidth || window.innerWidth, fullHeight || window.innerHeight, x || 0, y || 0, width || window.innerWidth, height || window.innerHeight );
    
    				} else {
    
    					camera.setViewOffset( fullWidth || camera.view.fullWidth, fullHeight || camera.view.fullHeight, x || camera.view.offsetX, y || camera.view.offsetY, width || camera.view.width, height || camera.view.height );
    
    				}
    
    			}
    
    		script>
    	body>
    html>
    
    
    
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  • 原文地址:https://blog.csdn.net/qq_37030315/article/details/136769099