• Java制作俄罗斯方块


    Java俄罗斯方块小游戏

    在这里插入图片描述

    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.KeyEvent;
    import java.awt.event.KeyListener;
    import java.util.ArrayList;
    import java.util.List;
    import java.util.Random;
    
    public class TetrisGame extends JFrame implements ActionListener, KeyListener {
    
        private final int BOARD_WIDTH = 10;
        private final int BOARD_HEIGHT = 20;
        private final int CELL_SIZE = 30;
    
        private Timer timer;
        private Board board;
        private Shape currentShape;
    
        public TetrisGame() {
            initUI();
        }
    
        private void initUI() {
            board = new Board();
            add(board);
    
            timer = new Timer(500, this);
            timer.start();
    
            setTitle("俄罗斯方块游戏");
            setSize(BOARD_WIDTH * CELL_SIZE, BOARD_HEIGHT * CELL_SIZE);
            setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            setLocationRelativeTo(null);
            addKeyListener(this);
            setFocusable(true);
        }
    
        public static void main(String[] args) {
            SwingUtilities.invokeLater(() -> {
                TetrisGame tetrisGame = new TetrisGame();
                tetrisGame.setVisible(true);
            });
        }
    
        @Override
        public void actionPerformed(ActionEvent e) {
            // 定时器触发,尝试向下移动当前方块
            if (board.canMoveDown(currentShape)) {
                currentShape.moveDown();
            } else {
                // 如果无法继续下移,将当前方块加入游戏板并生成新的方块
                board.addShape(currentShape);
                currentShape = new Shape();
                if (!board.canMoveDown(currentShape)) {
                    // 如果新生成的方块无法下移,游戏结束
                    timer.stop();
                    JOptionPane.showMessageDialog(this, "游戏结束!");
                    System.exit(0);
                }
            }
            repaint();
        }
    
        @Override
        public void keyTyped(KeyEvent e) {
        }
    
        @Override
        public void keyPressed(KeyEvent e) {
            // 根据按键事件执行相应操作
            if (e.getKeyCode() == KeyEvent.VK_LEFT && board.canMoveLeft(currentShape)) {
                // 左移
                currentShape.moveLeft();
            } else if (e.getKeyCode() == KeyEvent.VK_RIGHT && board.canMoveRight(currentShape)) {
                // 右移
                currentShape.moveRight();
            } else if (e.getKeyCode() == KeyEvent.VK_DOWN && board.canMoveDown(currentShape)) {
                // 下移
                currentShape.moveDown();
            } else if (e.getKeyCode() == KeyEvent.VK_SPACE && board.canRotate(currentShape)) {
                // 旋转
                currentShape.rotate();
            }
            repaint();
        }
    
        @Override
        public void keyReleased(KeyEvent e) {
        }
    
        // 游戏板
        class Board extends JPanel {
    
            private boolean[][] filledCells;
    
            public Board() {
                filledCells = new boolean[BOARD_HEIGHT][BOARD_WIDTH];
                currentShape = new Shape();
            }
    
            // 判断是否可以左移
            public boolean canMoveLeft(Shape shape) {
                for (Cell cell : shape.getCells()) {
                    if (cell.getX() <= 0 || filledCells[cell.getY()][cell.getX() - 1]) {
                        return false;
                    }
                }
                return true;
            }
    
            // 判断是否可以右移
            public boolean canMoveRight(Shape shape) {
                for (Cell cell : shape.getCells()) {
                    if (cell.getX() >= BOARD_WIDTH - 1 || filledCells[cell.getY()][cell.getX() + 1]) {
                        return false;
                    }
                }
                return true;
            }
    
            // 判断是否可以下移
            public boolean canMoveDown(Shape shape) {
                for (Cell cell : shape.getCells()) {
                    if (cell.getY() >= BOARD_HEIGHT - 1 || filledCells[cell.getY() + 1][cell.getX()]) {
                        return false;
                    }
                }
                return true;
            }
    
            // 判断是否可以旋转
            public boolean canRotate(Shape shape) {
                Shape rotatedShape = shape.getRotatedShape();
                for (Cell cell : rotatedShape.getCells()) {
                    if (cell.getX() < 0 || cell.getX() >= BOARD_WIDTH || cell.getY() >= BOARD_HEIGHT || filledCells[cell.getY()][cell.getX()]) {
                        return false;
                    }
                }
                return true;
            }
    
            // 将方块加入已填充单元格
            public void addShape(Shape shape) {
                for (Cell cell : shape.getCells()) {
                    filledCells[cell.getY()][cell.getX()] = true;
                }
                clearLines();
            }
    
            // 消除满行
            private void clearLines() {
                for (int i = BOARD_HEIGHT - 1; i >= 0; i--) {
                    boolean isFullLine = true;
                    for (int j = 0; j < BOARD_WIDTH; j++) {
                        if (!filledCells[i][j]) {
                            isFullLine = false;
                            break;
                        }
                    }
                    if (isFullLine) {
                        moveLinesDown(i);
                    }
                }
            }
    
            // 将上方所有行向下移动
            private void moveLinesDown(int row) {
                for (int i = row; i > 0; i--) {
                    for (int j = 0; j < BOARD_WIDTH; j++) {
                        filledCells[i][j] = filledCells[i - 1][j];
                    }
                }
            }
    
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                drawBoard(g);
                drawShape(g, currentShape);
            }
    
            // 绘制游戏板
            private void drawBoard(Graphics g) {
                for (int i = 0; i < BOARD_HEIGHT; i++) {
                    for (int j = 0; j < BOARD_WIDTH; j++) {
                        if (filledCells[i][j]) {
                            g.setColor(Color.BLUE);
                            g.fillRect(j * CELL_SIZE, i * CELL_SIZE, CELL_SIZE, CELL_SIZE);
                            g.setColor(Color.BLACK);
                            g.drawRect(j * CELL_SIZE, i * CELL_SIZE, CELL_SIZE, CELL_SIZE);
                        }
                    }
                }
            }
    
            // 绘制方块
            private void drawShape(Graphics g, Shape shape) {
                for (Cell cell : shape.getCells()) {
                    g.setColor(Color.RED);
                    g.fillRect(cell.getX() * CELL_SIZE, cell.getY() * CELL_SIZE, CELL_SIZE, CELL_SIZE);
                    g.setColor(Color.BLACK);
                    g.drawRect(cell.getX() * CELL_SIZE, cell.getY() * CELL_SIZE, CELL_SIZE, CELL_SIZE);
                }
            }
        }
    
        // 单元格
        class Cell {
            private int x;
            private int y;
    
            public Cell(int x, int y) {
                this.x = x;
                this.y = y;
            }
    
            public int getX() {
                return x;
            }
    
            public int getY() {
                return y;
            }
        }
    
        // 方块
        class Shape {
            private List cells;
    
            public Shape() {
                cells = new ArrayList<>();
                // 初始化形状
                Random random = new Random();
                int shapeType = random.nextInt(7); // 0 到 6
                switch (shapeType) {
                    case 0: // I
                        cells.add(new Cell(3, 0));
                        cells.add(new Cell(3, 1));
                        cells.add(new Cell(3, 2));
                        cells.add(new Cell(3, 3));
                        break;
                    case 1: // J
                        cells.add(new Cell(4, 0));
                        cells.add(new Cell(4, 1));
                        cells.add(new Cell(4, 2));
                        cells.add(new Cell(3, 2));
                        break;
                    case 2: // L
                        cells.add(new Cell(3, 0));
                        cells.add(new Cell(3, 1));
                        cells.add(new Cell(3, 2));
                        cells.add(new Cell(4, 2));
                        break;
                    case 3: // O
                        cells.add(new Cell(4, 0));
                        cells.add(new Cell(4, 1));
                        cells.add(new Cell(3, 0));
                        cells.add(new Cell(3, 1));
                        break;
                    case 4: // S
                        cells.add(new Cell(4, 1));
                        cells.add(new Cell(3, 1));
                        cells.add(new Cell(3, 0));
                        cells.add(new Cell(2, 0));
                        break;
                    case 5: // T
                        cells.add(new Cell(3, 0));
                        cells.add(new Cell(3, 1));
                        cells.add(new Cell(3, 2));
                        cells.add(new Cell(4, 1));
                        break;
                    case 6: // Z
                        cells.add(new Cell(2, 1));
                        cells.add(new Cell(3, 1));
                        cells.add(new Cell(3, 0));
                        cells.add(new Cell(4, 0));
                        break;
                }
            }
    
            public List getCells() {
                return cells;
            }
    
            // 左移
            public void moveLeft() {
                for (Cell cell : cells) {
                    cell.x--;
                }
            }
    
            // 右移
            public void moveRight() {
                for (Cell cell : cells) {
                    cell.x++;
                }
            }
    
            // 下移
            public void moveDown() {
                for (Cell cell : cells) {
                    cell.y++;
                }
            }
    
            // 旋转
            public void rotate() {
                int centerX = cells.get(1).getX();
                int centerY = cells.get(1).getY();
    
                for (Cell cell : cells) {
                    int x = cell.getX() - centerX;
                    int y = cell.getY() - centerY;
    
                    cell.x = centerX - y;
                    cell.y = centerY + x;
                }
            }
    
            // 获取旋转后的形状
            public Shape getRotatedShape() {
                Shape rotatedShape = new Shape();
                rotatedShape.cells.clear();
                rotatedShape.cells.addAll(this.cells);
                rotatedShape.rotate();
                return rotatedShape;
            }
        }
    }
    
    
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  • 原文地址:https://blog.csdn.net/Sion_one/article/details/134518845