当经典游戏遇上Python——体验十分钟构建自己的休闲娱乐贪吃蛇小游戏!
话不多说,直接上源码,复制粘贴即可完美运行!(如果你已经安装了pygame库)
由于此代码在稍微运行一会儿之后就异常结束,调试发现是pygame.time.Clock().tick(snake_speed)的问题,本来是用来控制游戏帧率,但是放在最后导致它在每一帧都创建了一个新的时钟对象,每进行一次方向移动就创建了一个时钟对象,这可能导致问题,已经将其移动到循环开始处,同时调整死亡条件为必须撞墙(之前为达到屏幕宽度/高度的一半就结束游戏),增强游戏可玩性,维修之后的完整源码如下:
- import pygame
- import random
-
- pygame.init()
-
- # 定义颜色
- white = (255, 255, 255)
- yellow = (255, 255, 102)
- black = (0, 0, 0)
- red = (213, 50, 80)
- green = (0, 255, 0)
- blue = (50, 153, 213)
-
- # 设置屏幕宽高
- dis_width = 800
- dis_height = 600
- dis = pygame.display.set_mode((dis_width, dis_height))
- pygame.display.set_caption('方块贪吃蛇')
-
- # 设置初始速度
- snake_block = 10
- snake_speed = 15
-
- # 字体设置
- font_style = pygame.font.SysFont(None, 50)
-
-
- def our_snake(snake_block, snake_list):
- for x in snake_list:
- pygame.draw.rect(dis, green, [x[0], x[1], snake_block, snake_block])
-
-
- def message(msg, color):
- mesg = font_style.render(msg, True, color)
- dis.blit(mesg, [dis_width / 6, dis_height / 3])
-
-
- def gameLoop(): # 创建游戏循环
- game_over = False
- game_close = False
-
- # 初始蛇的位置
- x1 = dis_width / 2
- y1 = dis_height / 2
-
- # 初始蛇的移动方向
- x1_change = 0
- y1_change = 0
-
- # 初始蛇的长度
- snake_List = []
- Length_of_snake = 1
-
- # 设置食物初始位置
- foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
- foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
-
- while not game_over:
- pygame.time.Clock().tick(snake_speed)
- while game_close == True:
- dis.fill(blue)
- message("You lost!Press Q-Quit or C-Try again", red)
- our_snake(snake_block, snake_List)
- pygame.display.update()
-
- for event in pygame.event.get():
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_q:
- game_over = True
- game_close = False
- if event.key == pygame.K_c:
- gameLoop()
-
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- game_over = True
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT:
- x1_change = -snake_block
- y1_change = 0
- elif event.key == pygame.K_RIGHT:
- x1_change = snake_block
- y1_change = 0
- elif event.key == pygame.K_UP:
- y1_change = -snake_block
- x1_change = 0
- elif event.key == pygame.K_DOWN:
- y1_change = snake_block
- x1_change = 0
-
- # 判断蛇是否超出边界
- if x1 < 0 or y1 < 0:
- game_close = True
-
- x1 += x1_change
- y1 += y1_change
- dis.fill(blue)
- pygame.draw.rect(dis, red, [foodx, foody, snake_block, snake_block])
- snake_head = []
- snake_head.append(x1)
- snake_head.append(y1)
- snake_List.append(snake_head)
- if len(snake_List) > Length_of_snake:
- del snake_List[0]
-
- for x in snake_List[:-1]:
- if x == snake_head:
- game_close = True
-
- our_snake(snake_block, snake_List)
-
- pygame.display.update()
-
- # 判断蛇是否吃到食物
- if x1 == foodx and y1 == foody:
- foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
- foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
- Length_of_snake += 1
-
- pygame.quit()
- quit()
-
- gameLoop()
这是一个纯Python代码超快速实现简易贪吃蛇小游戏,不需要透明背景的各种图像模型,直接基于原生小方块上手贪吃蛇小游戏
通过键盘上面的上下左右方向键即可控制小蛇开始游戏,虽然刚开始和吃到第一个方块之后,小蛇可以直接通过反方向箭头实现直线逆转,但是注意,在吃到第二个方块之后,就不要直接反向逆行了,会直接导致游戏异常退出,按照正常贪吃蛇操作逻辑来玩就行了

正常运行结果如下所示:

