

- public class TestScenesLoad : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
- StartCoroutine(Load());
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- private IEnumerator Load()
- {
- //异步加载,常用模式,asyncOperation.isDone不会调用
- AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("scenes/SampleScene");
-
- //一般很少使用复场景加载模式,asyncOperation.isDone此时会被调用
- // AsyncOperation asyncOperation = //SceneManager.LoadSceneAsync("scenes/SampleScene",LoadSceneMode.Additive);
-
- asyncOperation.allowSceneActivation = false;
- while (asyncOperation.progress < 0.9f)
- {
- Debug.Log("当前加载的进度为:"+ asyncOperation.progress);
- yield return null; //协成中可以等待一帧
- }
- Debug.Log("当前加载的进度为:" + asyncOperation.progress);
- asyncOperation.allowSceneActivation = true;
- yield return null; //协成中可以等待一帧
- if (asyncOperation.isDone)
- {
- Debug.Log("加载并跳转完毕");
- }
- else
- {
- Debug.Log("还没有加载并跳转完毕");
- }
- }
- }
