哈喽,大家好,我是木易巷!
爱情,是每个人都在追求的东西。身为一个IT行业人士,我也会追求爱情,我也会像心爱的人表达感情,只是我所表达的方式与他人有所不同。我的主要战场在计算机上,所以我就想到了用计算机来表达感情,在网页上做爱心,还是会动的爱心给她~
这次给大家带来炫酷的跳动爱心,有三种效果,大家自行领取~

代码如下仅供参考,可以直接拿去复制粘贴!
- import random
- from math import sin, cos, pi, log
- from tkinter import *
-
- CANVAS_WIDTH = 640
- CANVAS_HEIGHT = 480
- CANVAS_CENTER_X = CANVAS_WIDTH / 2
- CANVAS_CENTER_Y = CANVAS_HEIGHT / 2
- IMAGE_ENLARGE = 11
- HEART_COLOR = "#FF99CC"
- def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
- x = 16 * (sin(t) ** 3)
- y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
- # 放大
- x *= shrink_ratio
- y *= shrink_ratio
- # 移到画布中央
- x += CANVAS_CENTER_X
- y += CANVAS_CENTER_Y
- return int(x), int(y)
- def scatter_inside(x, y, beta=0.15):
- ratio_x = - beta * log(random.random())
- ratio_y = - beta * log(random.random())
- dx = ratio_x * (x - CANVAS_CENTER_X)
- dy = ratio_y * (y - CANVAS_CENTER_Y)
- return x - dx, y - dy
- def shrink(x, y, ratio):
- force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)
- dx = ratio * force * (x - CANVAS_CENTER_X)
- dy = ratio * force * (y - CANVAS_CENTER_Y)
- return x - dx, y - dy
- def curve(p):
- return 2 * (2 * sin(4 * p)) / (2 * pi)
- class Heart:
- def __init__(self, generate_frame=20):
- self._points = set() # 原始爱心坐标集合
- self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合
- self._center_diffusion_points = set() # 中心扩散效果点坐标集合
- self.all_points = {} # 每帧动态点坐标
- self.build(2000)
- self.random_halo = 1000
- self.generate_frame = generate_frame
- for frame in range(generate_frame):
- self.calc(frame)
- def build(self, number):
- for _ in range(number):
- t = random.uniform(0, 2 * pi)
- x, y = heart_function(t)
- self._points.add((x, y))
- # 爱心内扩散
- for _x, _y in list(self._points):
- for _ in range(3):
- x, y = scatter_inside(_x, _y, 0.05)
- self._edge_diffusion_points.add((x, y))
- # 爱心内再次扩散
- point_list = list(self._points)
- for _ in range(4000):
- x, y = random.choice(point_list)
- x, y = scatter_inside(x, y, 0.17)
- self._center_diffusion_points.add((x, y))
- @staticmethod
- def calc_position(x, y, ratio):
- force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
- dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
- dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
- return x - dx, y - dy
- def calc(self, generate_frame):
- ratio = 10 * curve(generate_frame / 10 * pi)
- halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
- halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
- all_points = []
- # 光环
- heart_halo_point = set()
- for _ in range(halo_number):
- t = random.uniform(0, 2 * pi)
- x, y = heart_function(t, shrink_ratio=11.6)
- x, y = shrink(x, y, halo_radius)
- if (x, y) not in heart_halo_point:
- heart_halo_point.add((x, y))
- x += random.randint(-14, 14)
- y += random.randint(-14, 14)
- size = random.choice((1, 2, 2))
- all_points.append((x, y, size))
- # 轮廓
- for x, y in self._points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 3)
- all_points.append((x, y, size))
- # 内容
- for x, y in self._edge_diffusion_points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 2)
- all_points.append((x, y, size))
- for x, y in self._center_diffusion_points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 2)
- all_points.append((x, y, size))
- self.all_points[generate_frame] = all_points
- def render(self, render_canvas, render_frame):
- for x, y, size in self.all_points[render_frame % self.generate_frame]:
- render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
- def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
- render_canvas.delete('all')
- render_heart.render(render_canvas, render_frame)
- main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
- if __name__ == '__main__':
- root = Tk()
- canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
- canvas.pack()
- heart = Heart()
- draw(root, canvas, heart)
- root.title("公众号:木易巷")
- root.mainloop()
-

代码如下仅供参考,可以直接拿去复制粘贴!
- HTML>
- html PUBLIC "" ""><HTML><HEAD><META content="IE=11.0000"
- http-equiv="X-UA-Compatible">
-
- <META charset="utf-8"> <TITLE>木易巷TITLE>
- <STYLE type="text/css">
- body {
- margin: 0;
- overflow: hidden;
- background: #000;
- }
- canvas {
- position: absolute;
- width: 100%;
- height: 100%;
- }
- #pinkboard {
- animation: anim 1.5s ease-in-out infinite;
- -webkit-animation: anim 1.5s ease-in-out infinite;
- -o-animation: anim 1.5s ease-in-out infinite;
- -moz-animation: anim 1.5s ease-in-out infinite;
- }
- @keyframes anim {
- 0% {
- transform: scale(0.8);
- }
- 25% {
- transform: scale(0.7);
- }
- 50% {
- transform: scale(1);
- }
- 75% {
- transform: scale(0.7);
- }
- 100% {
- transform: scale(0.8);
- }
- }
- @-webkit-keyframes anim {
- 0% {
- -webkit-transform: scale(0.8);
- }
- 25% {
- -webkit-transform: scale(0.7);
- }
- 50% {
- -webkit-transform: scale(1);
- }
- 75% {
- -webkit-transform: scale(0.7);
- }
- 100% {
- -webkit-transform: scale(0.8);
- }
- }
- @-o-keyframes anim {
- 0% {
- -o-transform: scale(0.8);
- }
- 25% {
- -o-transform: scale(0.7);
- }
- 50% {
- -o-transform: scale(1);
- }
- 75% {
- -o-transform: scale(0.7);
- }
- 100% {
- -o-transform: scale(0.8);
- }
- }
- @-moz-keyframes anim {
- 0% {
- -moz-transform: scale(0.8);
- }
- 25% {
- -moz-transform: scale(0.7);
- }
- 50% {
- -moz-transform: scale(1);
- }
- 75% {
- -moz-transform: scale(0.7);
- }
- 100% {
- -moz-transform: scale(0.8);
- }
- }
- #name {
- position: absolute;
- top: 50%;
- left: 50%;
- transform: translate(-50%, -50%);
- margin-top: -20px;
- font-size: 46px;
- color: #ea80b0;
- }
- STYLE>
-
- <META name="GENERATOR" content="MSHTML 11.00.10570.1001">HEAD>
- <BODY><CANVAS id="pinkboard">CANVAS>
- <CANVAS id="canvas">CANVAS>
- <SCRIPT type="text/javascript">
- const colors = [
- "#eec996",
- "#8fb7d3",
- "#b7d4c6",
- "#c3bedd",
- "#f1d5e4",
- "#cae1d3",
- "#f3c89d",
- "#d0b0c3",
- "#819d53",
- "#c99294",
- "#cec884",
- "#ff8e70",
- "#e0a111",
- "#fffdf6",
- "#cbd7ac",
- "#e8c6c0",
- "#dc9898",
- "#ecc8ba",
- ]; //用来设置的颜色
- var canvas = document.getElementById("canvas");
- var ctx = canvas.getContext("2d");
- let count = 1;
-
- var ww = window.innerWidth;
- var wh = window.innerHeight;
-
- var hearts = [];
-
- function init() {
- requestAnimationFrame(render);
- canvas.width = ww;
- canvas.height = wh;
- for (var i = 0; i < 100; i++) {
- hearts.push(new Heart());
- }
- }
-
- function Heart() {
- this.x = Math.random() * ww;
- this.y = Math.random() * wh;
- this.opacity = Math.random() * 0.5 + 0.5;
- this.vel = {
- x: (Math.random() - 0.5) * 4,
- y: (Math.random() - 0.5) * 4,
- };
- this.targetScale = Math.random() * 0.15 + 0.02;
- this.scale = this.targetScale * Math.random();
- }
-
- Heart.prototype.update = function (i) {
- this.x += this.vel.x;
- this.y += this.vel.y;
-
- this.scale += (this.targetScale - this.scale) * 0.01;
- if (this.x - this.width > ww || this.x + this.width < 0) {
- this.scale = 0;
- this.x = Math.random() * ww;
- }
- if (this.y - this.height > wh || this.y + this.height < 0) {
- this.scale = 0;
- this.y = Math.random() * wh;
- }
- this.width = 473.8;
- this.height = 408.6;
- };
- Heart.prototype.draw = function (i) {
- ctx.globalAlpha = this.opacity;
- ctx.font = `${180 * this.scale}px "微软雅黑"`;
- // ctx.font="20px";
- ctx.fillStyle = colors[i % 18];
- ctx.fillText(
- "木易巷",
- this.x - this.width * 0.5,
- this.y - this.height * 0.5,
- this.width,
- this.height
- );
- // ctx.drawImage(
- // heartImage,
- // this.x - this.width * 0.5,
- // this.y - this.height * 0.5,
- // this.width,
- // this.height
- // );
- };
-
- function render() {
- ctx.clearRect(0, 0, ww, wh);
- // ctx.globalAlpha = 1;
- // ctx.fillStyle = "rgba(255,255,255,0.3)";
- // ctx.fillRect(0, 0, ww, wh);
- for (var i = 0; i < 100; i++) {
- hearts[i].update(i);
- hearts[i].draw(i);
- }
- requestAnimationFrame(render);
- }
- init();
-
- // var heartImage = new Image();
- // heartImage.onload = init();
- // heartImage.src =
- // "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";
-
- window.addEventListener("resize", function () {
- ww = window.innerWidth;
- wh = window.innerHeight;
- });
- SCRIPT>
-
- <SCRIPT>
- /*
- * Settings
- */
- var settings = {
- particles: {
- length: 500, // maximum amount of particles
- duration: 2, // particle duration in sec
- velocity: 100, // particle velocity in pixels/sec
- effect: -0.75, // play with this for a nice effect
- size: 30, // particle size in pixels
- },
- };
-
- /*
- * RequestAnimationFrame polyfill by Erik M?ller
- */
- (function () {
- var b = 0;
- var c = ["ms", "moz", "webkit", "o"];
- for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
- window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
- window.cancelAnimationFrame =
- window[c[a] + "CancelAnimationFrame"] ||
- window[c[a] + "CancelRequestAnimationFrame"];
- }
- if (!window.requestAnimationFrame) {
- window.requestAnimationFrame = function (h, e) {
- var d = new Date().getTime();
- var f = Math.max(0, 16 - (d - b));
- var g = window.setTimeout(function () {
- h(d + f);
- }, f);
- b = d + f;
- return g;
- };
- }
- if (!window.cancelAnimationFrame) {
- window.cancelAnimationFrame = function (d) {
- clearTimeout(d);
- };
- }
- })();
-
- /*
- * Point class
- */
- var Point = (function () {
- function Point(x, y) {
- this.x = typeof x !== "undefined" ? x : 0;
- this.y = typeof y !== "undefined" ? y : 0;
- }
- Point.prototype.clone = function () {
- return new Point(this.x, this.y);
- };
- Point.prototype.length = function (length) {
- if (typeof length == "undefined")
- return Math.sqrt(this.x * this.x + this.y * this.y);
- this.normalize();
- this.x *= length;
- this.y *= length;
- return this;
- };
- Point.prototype.normalize = function () {
- var length = this.length();
- this.x /= length;
- this.y /= length;
- return this;
- };
- return Point;
- })();
-
- /*
- * Particle class
- */
-
- var Particle = (function () {
- function Particle() {
- this.position = new Point();
- this.velocity = new Point();
- this.acceleration = new Point();
- this.age = 0;
- }
- Particle.prototype.initialize = function (x, y, dx, dy) {
- this.position.x = x;
- this.position.y = y;
- this.velocity.x = dx;
- this.velocity.y = dy;
- this.acceleration.x = dx * settings.particles.effect;
- this.acceleration.y = dy * settings.particles.effect;
- this.age = 0;
- };
- Particle.prototype.update = function (deltaTime) {
- this.position.x += this.velocity.x * deltaTime;
- this.position.y += this.velocity.y * deltaTime;
- this.velocity.x += this.acceleration.x * deltaTime;
- this.velocity.y += this.acceleration.y * deltaTime;
- this.age += deltaTime;
- };
- Particle.prototype.draw = function (context, image) {
- function ease(t) {
- return --t * t * t + 1;
- }
- var size = image.width * ease(this.age / settings.particles.duration);
- context.globalAlpha = 1 - this.age / settings.particles.duration;
- context.drawImage(
- image,
- this.position.x - size / 2,
- this.position.y - size / 2,
- size,
- size
- );
- };
- return Particle;
- })();
-
- /*
- * ParticlePool class
- */
- var ParticlePool = (function () {
- var particles,
- firstActive = 0,
- firstFree = 0,
- duration = settings.particles.duration;
-
- function ParticlePool(length) {
- // create and populate particle pool
- particles = new Array(length);
- for (var i = 0; i < particles.length; i++)
- particles[i] = new Particle();
- }
- ParticlePool.prototype.add = function (x, y, dx, dy) {
- particles[firstFree].initialize(x, y, dx, dy);
-
- // handle circular queue
- firstFree++;
- if (firstFree == particles.length) firstFree = 0;
- if (firstActive == firstFree) firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- };
- ParticlePool.prototype.update = function (deltaTime) {
- var i;
-
- // update active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].update(deltaTime);
- for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
- }
-
- // remove inactive particles
- while (
- particles[firstActive].age >= duration &&
- firstActive != firstFree
- ) {
- firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- }
- };
- ParticlePool.prototype.draw = function (context, image) {
- // draw active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].draw(context, image);
- for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
- }
- };
- return ParticlePool;
- })();
-
- /*
- * Putting it all together
- */
- (function (canvas) {
- var context = canvas.getContext("2d"),
- particles = new ParticlePool(settings.particles.length),
- particleRate =
- settings.particles.length / settings.particles.duration, // particles/sec
- time;
-
- // get point on heart with -PI <= t <= PI
- function pointOnHeart(t) {
- return new Point(
- 160 * Math.pow(Math.sin(t), 3),
- 130 * Math.cos(t) -
- 50 * Math.cos(2 * t) -
- 20 * Math.cos(3 * t) -
- 10 * Math.cos(4 * t) +
- 25
- );
- }
-
- // creating the particle image using a dummy canvas
- var image = (function () {
- var canvas = document.createElement("canvas"),
- context = canvas.getContext("2d");
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
- // helper function to create the path
- function to(t) {
- var point = pointOnHeart(t);
- point.x =
- settings.particles.size / 2 +
- (point.x * settings.particles.size) / 350;
- point.y =
- settings.particles.size / 2 -
- (point.y * settings.particles.size) / 350;
- return point;
- }
- // create the path
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t < Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
- // create the fill
- context.fillStyle = "#B22222";
- context.fill();
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
- return image;
- })();
-
- // render that thing!
- function render() {
- // next animation frame
- requestAnimationFrame(render);
-
- // update time
- var newTime = new Date().getTime() / 1000,
- deltaTime = newTime - (time || newTime);
- time = newTime;
-
- // clear canvas
- context.clearRect(0, 0, canvas.width, canvas.height);
-
- // create new particles
- var amount = particleRate * deltaTime;
- for (var i = 0; i < amount; i++) {
- var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
- var dir = pos.clone().length(settings.particles.velocity);
- particles.add(
- canvas.width / 2 + pos.x,
- canvas.height / 2 - pos.y,
- dir.x,
- -dir.y
- );
- }
-
- // update and draw particles
- particles.update(deltaTime);
- particles.draw(context, image);
- }
-
- // handle (re-)sizing of the canvas
- function onResize() {
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- }
- window.onresize = onResize;
-
- // delay rendering bootstrap
- setTimeout(function () {
- onResize();
- render();
- }, 10);
- })(document.getElementById("pinkboard"));
- SCRIPT>
- BODY>HTML>

代码如下仅供参考,可以直接拿去复制粘贴!
- HTML>
- html PUBLIC "" "">
- <HTML>
- <HEAD>
- <META content="IE=11.0000"
- http-equiv="X-UA-Compatible">
-
- <META charset="utf-8">
- <TITLE>木易巷TITLE>
- <STYLE type="text/css">
- body {
- margin: 0;
- overflow: hidden;
- background: #000;
- }
-
- canvas {
- position: absolute;
- width: 100%;
- height: 100%;
- }
-
- #pinkboard {
- animation: anim 1.5s ease-in-out infinite;
- -webkit-animation: anim 1.5s ease-in-out infinite;
- -o-animation: anim 1.5s ease-in-out infinite;
- -moz-animation: anim 1.5s ease-in-out infinite;
- }
-
- @keyframes anim {
- 0% {
- transform: scale(0.8);
- }
- 25% {
- transform: scale(0.7);
- }
- 50% {
- transform: scale(1);
- }
- 75% {
- transform: scale(0.7);
- }
- 100% {
- transform: scale(0.8);
- }
- }
-
- @-webkit-keyframes anim {
- 0% {
- -webkit-transform: scale(0.8);
- }
- 25% {
- -webkit-transform: scale(0.7);
- }
- 50% {
- -webkit-transform: scale(1);
- }
- 75% {
- -webkit-transform: scale(0.7);
- }
- 100% {
- -webkit-transform: scale(0.8);
- }
- }
-
- @-o-keyframes anim {
- 0% {
- -o-transform: scale(0.8);
- }
- 25% {
- -o-transform: scale(0.7);
- }
- 50% {
- -o-transform: scale(1);
- }
- 75% {
- -o-transform: scale(0.7);
- }
- 100% {
- -o-transform: scale(0.8);
- }
- }
-
- @-moz-keyframes anim {
- 0% {
- -moz-transform: scale(0.8);
- }
- 25% {
- -moz-transform: scale(0.7);
- }
- 50% {
- -moz-transform: scale(1);
- }
- 75% {
- -moz-transform: scale(0.7);
- }
- 100% {
- -moz-transform: scale(0.8);
- }
- }
-
- #name {
- position: absolute;
- top: 50%;
- left: 50%;
- transform: translate(-50%, -50%);
- margin-top: -20px;
- font-size: 46px;
- color: #ea80b0;
- }
- STYLE>
-
- <META name="GENERATOR" content="MSHTML 11.00.10570.1001">
- HEAD>
- <BODY>
-
-
- <CANVAS id="pinkboard">CANVAS>
-
-
-
-
- <SCRIPT>
- const colors = [
- "#eec996",
- "#8fb7d3",
- "#b7d4c6",
- "#c3bedd",
- "#f1d5e4",
- "#cae1d3",
- "#f3c89d",
- "#d0b0c3",
- "#819d53",
- "#c99294",
- "#cec884",
- "#ff8e70",
- "#e0a111",
- "#fffdf6",
- "#cbd7ac",
- "#e8c6c0",
- "#dc9898",
- "#ecc8ba",
- ]; //用来设置的颜色
- var canvas = document.getElementById("canvas");
- var ctx = canvas.getContext("2d");
- let count = 1;
-
- var ww = window.innerWidth;
- var wh = window.innerHeight;
-
- var hearts = [];
-
- function init() {
- requestAnimationFrame(render);
- canvas.width = ww;
- canvas.height = wh;
- for (var i = 0; i < 100; i++) {
- hearts.push(new Heart());
- }
- }
-
- function Heart() {
- this.x = Math.random() * ww;
- this.y = Math.random() * wh;
- this.opacity = Math.random() * 0.5 + 0.5;
- this.vel = {
- x: (Math.random() - 0.5) * 4,
- y: (Math.random() - 0.5) * 4,
- };
- this.targetScale = Math.random() * 0.15 + 0.02;
- this.scale = this.targetScale * Math.random();
- }
-
- Heart.prototype.update = function (i) {
- this.x += this.vel.x;
- this.y += this.vel.y;
-
- this.scale += (this.targetScale - this.scale) * 0.01;
- if (this.x - this.width > ww || this.x + this.width < 0) {
- this.scale = 0;
- this.x = Math.random() * ww;
- }
- if (this.y - this.height > wh || this.y + this.height < 0) {
- this.scale = 0;
- this.y = Math.random() * wh;
- }
- this.width = 473.8;
- this.height = 408.6;
- };
- Heart.prototype.draw = function (i) {
- ctx.globalAlpha = this.opacity;
- ctx.font = `${180 * this.scale}px "微软雅黑"`;
- // ctx.font="20px";
- ctx.fillStyle = colors[i % 18];
- ctx.fillText(
- "木易巷",
- this.x - this.width * 0.5,
- this.y - this.height * 0.5,
- this.width,
- this.height
- );
- // ctx.drawImage(
- // heartImage,
- // this.x - this.width * 0.5,
- // this.y - this.height * 0.5,
- // this.width,
- // this.height
- // );
- };
-
- function render() {
- ctx.clearRect(0, 0, ww, wh);
- // ctx.globalAlpha = 1;
- // ctx.fillStyle = "rgba(255,255,255,0.3)";
- // ctx.fillRect(0, 0, ww, wh);
- for (var i = 0; i < 100; i++) {
- hearts[i].update(i);
- hearts[i].draw(i);
- }
- requestAnimationFrame(render);
- }
-
- init();
-
- // var heartImage = new Image();
- // heartImage.onload = init();
- // heartImage.src =
- // "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";
-
- window.addEventListener("resize", function () {
- ww = window.innerWidth;
- wh = window.innerHeight;
- });
- SCRIPT>
-
- <SCRIPT>
- /*
- * Settings
- */
- var settings = {
- particles: {
- length: 500, // maximum amount of particles-最大颗粒量
- duration: 2, // particle duration in sec-粒子持续时间(秒)
- velocity: 100, // particle velocity in pixels/sec-粒子速度(像素/秒)
- effect: -0.75, // play with this for a nice effect-玩这个会有很好的效果
- size: 30, // particle size in pixels-颗粒尺寸(像素)
- },
- };
-
- /*
- * RequestAnimationFrame polyfill
- * 请求动画帧多边形填充,立即执行函数,当解析到这一行,代码立即执行,后面的括号可以传递参数
- */
- (function () {
- var b = 0;
- var c = ["ms", "moz", "webkit", "o"];
- for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
- window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
- window.cancelAnimationFrame =
- window[c[a] + "CancelAnimationFrame"] ||
- window[c[a] + "CancelRequestAnimationFrame"];
- }
- if (!window.requestAnimationFrame) {
- window.requestAnimationFrame = function (h, e) {
- var d = new Date().getTime();
- var f = Math.max(0, 16 - (d - b));
- var g = window.setTimeout(function () {
- h(d + f);
- }, f);
- b = d + f;
- return g;
- };
- }
- if (!window.cancelAnimationFrame) {
- window.cancelAnimationFrame = function (d) {
- clearTimeout(d);
- };
- }
- })();
-
- /*
- * Point class
- * 像素点的类,prototype可以给类中添加方法
- */
- var Point = (function () {
- function Point(x, y) {
- this.x = typeof x !== "undefined" ? x : 0;
- this.y = typeof y !== "undefined" ? y : 0;
- }
-
- Point.prototype.clone = function () {
- return new Point(this.x, this.y);
- };
- Point.prototype.length = function (length) {
- if (typeof length == "undefined")
- return Math.sqrt(this.x * this.x + this.y * this.y);
- this.normalize();
- this.x *= length;
- this.y *= length;
- return this;
- };
- Point.prototype.normalize = function () {
- var length = this.length();
- this.x /= length;
- this.y /= length;
- return this;
- };
- return Point;
- })();
-
- /*
- * Particle class
- *粒子类
- */
-
- var Particle = (function () {
- function Particle() {
- this.position = new Point();
- this.velocity = new Point();
- this.acceleration = new Point();
- this.age = 0;
- }
-
- Particle.prototype.initialize = function (x, y, dx, dy) {
- this.position.x = x;
- this.position.y = y;
- this.velocity.x = dx;
- this.velocity.y = dy;
- this.acceleration.x = dx * settings.particles.effect;
- this.acceleration.y = dy * settings.particles.effect;
- this.age = 0;
- };
- Particle.prototype.update = function (deltaTime) {
- this.position.x += this.velocity.x * deltaTime;
- this.position.y += this.velocity.y * deltaTime;
- this.velocity.x += this.acceleration.x * deltaTime;
- this.velocity.y += this.acceleration.y * deltaTime;
- this.age += deltaTime;
- };
- Particle.prototype.draw = function (context, image) {
- function ease(t) {
- return --t * t * t + 1;
- }
-
- var size = image.width * ease(this.age / settings.particles.duration);
- context.globalAlpha = 1 - this.age / settings.particles.duration;
- context.drawImage(
- image,
- this.position.x - size / 2,
- this.position.y - size / 2,
- size,
- size
- );
- };
- return Particle;
- })();
-
- /*
- * ParticlePool class
- * 粒子池类
- */
- var ParticlePool = (function () {
- var particles,
- firstActive = 0,
- firstFree = 0,
- duration = settings.particles.duration;
-
- function ParticlePool(length) {
- // create and populate particle pool
- particles = new Array(length);
- for (var i = 0; i < particles.length; i++)
- particles[i] = new Particle();
- }
-
- ParticlePool.prototype.add = function (x, y, dx, dy) {
- particles[firstFree].initialize(x, y, dx, dy);
-
- // handle circular queue
- firstFree++;
- if (firstFree == particles.length) firstFree = 0;
- if (firstActive == firstFree) firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- };
- ParticlePool.prototype.update = function (deltaTime) {
- var i;
-
- // update active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].update(deltaTime);
- for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
- }
-
- // remove inactive particles
- while (
- particles[firstActive].age >= duration &&
- firstActive != firstFree
- ) {
- firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- }
- };
- ParticlePool.prototype.draw = function (context, image) {
- // draw active particles
- //绘制活性粒子
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].draw(context, image);
- for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
- }
- };
- return ParticlePool;
- })();
-
-
- /*
- * Putting it all together
- * 把它们放在一起,立即执行
- * 执行行为:
- * 1、渲染一个
- */
- (function (canvas) {
- //下面的canvas对象获取,由立即执行函数的参数传递了,不需要get获取
- // var canvas = document.getElementById("pinkboard")
- //获取上下文容器、new粒子池对象、定义变量粒子比率变量并赋值、定义事件变量
- var context = canvas.getContext("2d"),
- particles = new ParticlePool(settings.particles.length),
- particleRate =
- settings.particles.length / settings.particles.duration, // particles/sec
- time;
-
- // get point on heart with -PI <= t <= PI
- //定义得到像素点对象的方法,在下面虚拟画布中调用了该方法
- function pointOnHeart(t) {
- return new Point(
- 160 * Math.pow(Math.sin(t), 3),
- 130 * Math.cos(t) -
- 50 * Math.cos(2 * t) -
- 20 * Math.cos(3 * t) -
- 10 * Math.cos(4 * t) +
- 25
- );
- }
-
-
- function gradientColor(startColor, endColor, step) {
- startRGB = colorRgb(startColor);//转换为rgb数组模式
- startR = startRGB[0];
- startG = startRGB[1];
- startB = startRGB[2];
-
- endRGB = colorRgb(endColor);
- endR = endRGB[0];
- endG = endRGB[1];
- endB = endRGB[2];
-
- sR = (endR - startR) / step;//总差值
- sG = (endG - startG) / step;
- sB = (endB - startB) / step;
-
- var colorArr = [];
-
- for (var i = 0; i < step; i++) {
- //计算每一步的hex值
- var hex = colorHex('rgb(' + parseInt((sR * i + startR)) + ',' + parseInt((sG * i + startG)) + ',' + parseInt((sB * i + startB)) + ')');
- colorArr.push(hex);
- }
- return colorArr;
- }
-
- var colorRgb = function (sColor) {
- var reg = /^#([0-9a-fA-f]{3}|[0-9a-fA-f]{6})$/;
- var sColor = sColor.toLowerCase();
- if (sColor && reg.test(sColor)) {
- if (sColor.length === 4) {
- var sColorNew = "#";
- for (var i = 1; i < 4; i += 1) {
- sColorNew += sColor.slice(i, i + 1).concat(sColor.slice(i, i + 1));
- }
- sColor = sColorNew;
- }
- //处理六位的颜色值
- var sColorChange = [];
- for (var i = 1; i < 7; i += 2) {
- sColorChange.push(parseInt("0x" + sColor.slice(i, i + 2)));
- }
- return sColorChange;
- } else {
- return sColor;
- }
- }
- // 将rgb表示方式转换为hex表示方式
- var colorHex = function (rgb) {
- var _this = rgb;
- var reg = /^#([0-9a-fA-f]{3}|[0-9a-fA-f]{6})$/;
- if (/^(rgb|RGB)/.test(_this)) {
- var aColor = _this.replace('rgb', "").replace('(', "").replace(')', "").split(",");
- var strHex = "#";
- for (var i = 0; i < aColor.length; i++) {
- var hex = Number(aColor[i]).toString(16);
- hex = hex < 10 ? 0 + '' + hex : hex;// 保证每个rgb的值为2位
- if (hex === "0") {
- hex += hex;
- }
- strHex += hex;
- }
- if (strHex.length !== 7) {
- strHex = _this;
- }
- return strHex;
- } else if (reg.test(_this)) {
- var aNum = _this.replace(/#/, "").split("");
- if (aNum.length === 6) {
- return _this;
- } else if (aNum.length === 3) {
- var numHex = "#";
- for (var i = 0; i < aNum.length; i += 1) {
- numHex += (aNum[i] + aNum[i]);
- }
- return numHex;
- }
- } else {
- return _this;
- }
- }
-
- var weight = 20;
-
- var colorArrAsc = gradientColor('#FF0000', '#0000FF', weight);
-
-
- var colorArrDesc = gradientColor('#0000FF', '#FF0000', weight);
-
- // alert(weight + ',' + colorArrAsc.length + ',' + colorArrDesc.length);
- //用来设置的颜色\
- // creating the particle image using a dummy canvas
- //使用虚拟画布创建粒子图像,返回了图像的像素点
-
- function getImageAsc(i) {
- var canvas = document.createElement("canvas");
- var context = canvas.getContext("2d");
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
-
- // helper function to create the path
- // Helper函数来创建路径
- function to(t) {
- var point = pointOnHeart(t);
- point.x =
- settings.particles.size / 2 +
- (point.x * settings.particles.size) / 350;
- point.y =
- settings.particles.size / 2 -
- (point.y * settings.particles.size) / 350;
- return point;
- }
-
- // create the path
- //创建路径
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t < Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
-
-
- // create the fill
- //创建填充
-
- context.fillStyle = colorArrAsc[i % (weight+1)];
- // alert('asc,'+(i % weight));
- context.fill();
-
-
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
-
-
- return image;
- };
-
- function getImageDesc(i) {
- var canvas = document.createElement("canvas");
- var context = canvas.getContext("2d");
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
-
- // helper function to create the path
- // Helper函数来创建路径
- function to(t) {
- var point = pointOnHeart(t);
- point.x =
- settings.particles.size / 2 +
- (point.x * settings.particles.size) / 350;
- point.y =
- settings.particles.size / 2 -
- (point.y * settings.particles.size) / 350;
- return point;
- }
-
- // create the path
- //创建路径
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t < Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
-
-
- // create the fill
- //创建填充
-
- context.fillStyle = colorArrDesc[i % (weight+1)];
- // alert('desc,'+(i % (weight+1));
- context.fill();
-
-
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
-
-
- return image;
- };
- var image1 = getImageAsc(0);
-
- // render that thing!
- //定义了一个渲染的方法,使用渲染器,渲染这些点
- function render() {
- // next animation frame
- //下一个动画帧
- requestAnimationFrame(render);
-
- // update time
- //更新时间,
- var newTime = new Date().getTime() / 1000,
- deltaTime = newTime - (time || newTime);
- time = newTime;
- // alert(newTime);
- // clear canvas
- //在给定矩形内清空一个矩形:
- context.clearRect(0, 0, canvas.width, canvas.height);
-
-
- // create new particles
- // 创建新粒子
- var amount = particleRate * deltaTime;
- for (var i = 0; i < amount; i++) {
- var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
- var dir = pos.clone().length(settings.particles.velocity);
- particles.add(
- canvas.width / 2 + pos.x,
- canvas.height / 2 - pos.y,
- dir.x,
- -dir.y
- );
- }
-
-
- // update and draw particles
- particles.update(deltaTime);
- particles.draw(context, image1);
- }
-
- // handle (re-)sizing of the canvas
- //定义一个方法,初始化画布的大小
- function onResize() {
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- }
-
- window.onresize = onResize;
-
- // delay rendering bootstrap
- //定义一个延迟呈现引导的方法,10微秒后重设画布,并且重新渲染,模拟心跳的效果
- setTimeout(function () {
- onResize();
- render();
- }, 10);
-
- var x = 0
- setInterval(function () {
-
- if (x <= weight) {
- image1 = getImageAsc(x);
- }
- if (x > weight && x < 2 * weight) {
- image1 = getImageDesc(x - weight)
- }
- if (x == 2 * weight) {
- image1 = getImageDesc(x - weight)
- x = 0;
- }
- x++;
- }, 1000);
-
- })
- (document.getElementById("pinkboard"));
-
- SCRIPT>
-
- <script>
-
-
- script>
-
-
- BODY>
-
- HTML>