//如果是Overlap这里必须要填上ECR_Overlap,如果这里填成ECR_Block是不会触发注册的 SetCollisionResponseToAllChannels(ECR_Overlap); SetGenerateOverlapEvents(true);
要至少设置
staticMeshConpoment.SetCollisionEnabled(UE4.CollisionMode.QueryOnly);
要不然获取模型的大小都获取不到
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