#include
struct Entity{};
Entity* LoadEntity()
{
return nullptr;
}
int main(void)
{
Entity* entity = LoadEntity();
if (entity)
{
}
const char* string = "Hello";
char* buffer0 = new char[strlen(string) + 1];
memcpy(buffer0, string, strlen(string));
std::uint32_t width = 800, height = 600;
std::uint32_t* buffer1 = new std::uint32_t[width * height + 1];
for (std::uint32_t y = 0; y < height; y++)
{
for (std::uint32_t x = 0; x < width; x++)
{
buffer1[x + y * width] = 0;
}
}
std::cin.get();
}
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