.CocosCretor版本3.2.1
编辑器VScode
制作游戏背景的循环滚动
-
- import { _decorator, Component, Node } from 'cc';
- const { ccclass, property } = _decorator;
-
- @ccclass('MoveingSceneBg')
- export class MoveingSceneBg extends Component {
-
-
- @property(Node)
- bg01: Node = null!;
-
- @property (Node)
- bg02: Node = null!;
-
- private _bgSpeed= 10;
- private _bgMovingRange =90;
-
- // [1]
- // dummy = '';
-
- // [2]
- // @property
- // serializableDummy = 0;
-
- start () {
-
- this._Init();
- // [3]
- }
-
- update (deltaTime: number) {
- this._moveBackGround(deltaTime);
- }
-
-
- private _Init(){
-
- this.bg01.setPosition(0,0,0);
- this.bg02.setPosition(0,0,-this._bgMovingRange);
-
-
- }
-
- private _moveBackGround(deltaTime: number){
-
- this.bg01.setPosition(0,0,this.bg01.position.z +this._bgSpeed*deltaTime );
-
- this.bg02.setPosition(0,0,this.bg02.position.z +this._bgSpeed*deltaTime );
-
- if(this.bg01.position.z > this._bgMovingRange){
-
- this.bg01.setPosition(0,0,this.bg02.position.z - this._bgMovingRange);
-
- }else if (this.bg02.position.z > this._bgMovingRange){
-
- this.bg02.setPosition(0,0,this.bg01.position.z - this._bgMovingRange);
-
- }
- }
- }
-
- /**
- * [1] Class member could be defined like this.
- * [2] Use `property` decorator if your want the member to be serializable.
- * [3] Your initialization goes here.
- * [4] Your update function goes here.
- *
- * Learn more about scripting: https://docs.cocos.com/creator/3.0/manual/en/scripting/
- * Learn more about CCClass: https://docs.cocos.com/creator/3.0/manual/en/scripting/ccclass.html
- * Learn more about life-cycle callbacks: https://docs.cocos.com/creator/3.0/manual/en/scripting/life-cycle-callbacks.html
- */
