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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class RoleControl : MonoBehaviour
- {
- // 1.玩家控制一个保龄球,按下空格键,开始发射
- // 拿到物体
-
- GameObject MainRole;
- Rigidbody Onerigi;
-
- bool isDown = true;
-
- public float ForceDATA = 100f;
- void Start()
- {
- MainRole = GameObject.Find("MainRole");
-
- }
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space)&&isDown)//如果用户按下空格键
- {
- //开始添加力给MainRole
- Onerigi = MainRole.GetComponent
(); - Onerigi.AddForce(new Vector3(0, 0, -1)* ForceDATA, ForceMode.Impulse);
- isDown = false;
- }//end if
-
- }//end update
- }//end class
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using TMPro;
-
- public class ScoreManager : MonoBehaviour
- { // 如果撞倒花瓶就加分
-
- TMP_Text OneWenBen;
- GameObject wenben;
- public static int currentScore = 0;
-
-
- private void Start()
- {
- wenben = GameObject.Find("Text (TMP)");
- OneWenBen = wenben.GetComponent
(); - }
-
-
- private void LateUpdate()
- {
- Debug.Log("恭喜你!得分了!你的分数是:" + currentScore);
- OneWenBen.text ="Score:"+ currentScore.ToString();
- }
- }
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class CollisionTest : MonoBehaviour
- {
- // 碰撞检测
-
- //private void OnTriggerEnter(Collider other)
- //{
- // //发生了碰撞
- // ScoreManager.currentScore += 1;//通知分数管理器类加分
- // Debug.Log("开始碰撞");
- // Debug.Log(other.gameObject.name);
- //}
-
- private void OnCollisionEnter(Collision collision)
- {
- Debug.Log("开始碰撞");
- if (collision.collider.gameObject.name!="Plane"&& collision.collider.gameObject.name != "Cube")
- {
- ScoreManager.currentScore += 1;
- //通知分数管理器类加分
-
- }
-
-
- Debug.Log(collision.collider.gameObject.name);
- }
-
- }
